![]() Watch out for the 30 percent bonus damage Goblins deal when one of their allies are killed. Spawns a Goblin on an adjacent tile once per day. Triggered by: Placing your tenth Mountain or Rock anywhere on the map, and every tenth Mountain or Rock tile after that. Regardless, I've detailed everything you need to know about each card so you're well prepared before you place your next card. If not, each slain enemy is a chance for more loot and cards. Equally, cards are good and bad in context: If you're on the edge of death, a combination that spawns more enemies is bad. ![]() Now, since some effects are good and first and can become bad, and vice versa, Loop Hero's mechanics are more nuanced than these two categories. Each combo is also distinguished by card type: 'Road' means on the loop itself, 'Roadside' means next to the loop, and 'Field' means either inside or outside the loop, but not adjacent to it. Since there are quite a few, I've divided them by 'good' and 'bad' combo effects and indicated whether the effect originates from a card's location or from their time on the world grid. 0.To help you understand why your board is changing and how to optimise your card placements, below is a list of all the card combinations we know so far. +2% base HP for each adjacent rock or mountainĭoubles effects of adjacent landscape tilesįirst river tile can only be placed on perimeter, subsequent rivers must build on the first +1% base HP for each adjacent rock or mountain Removes 2 unequipped items in exchange for a 20% damage reduction buff for 10 hitsĭoubles the effect of a day on adjacent tiles Remove the grove, forest, or thicket from a blood groveĪ river tile becomes a reed when it touches the road Must be placed touching a grove, thicket or forestĭevours enemies with less than 20% health One appears per 10 mountain/rock tiles placedīookery becomes an abandoned bookery after 20 exchangesĭevours enemies with less than 15% health One appears per 10 forest/thicket tiles placedĪllows rivers to touch the road and pass underĪdds vampires to combat on adjacent tilesĭefeated enemies on adjacent tiles might become ghostsĭecreases the maximum number of enemies on adjacent tiles Remove the attached village from a wheat field Must be placed touching a village, +5*loop healing village's effect Wasteland where two battle fields overlapĪ ransacked village becomes count's lands after 3 loops You’ll see notes on their placement, effects, and any anything else we thought was relevant. They change aspects of your hero like decreasing HP in exchange for extra healing.īelow, you’ll find a table with every Loop Hero card and tile - including combo tiles. Golden cards are rewards you’ll unlock.These tend to belong in the landscape (away from the loop). Special cards are rarer and modify gameplay in some way, like generating extra resources (treasury) or speeding up time (temporal beacon). ![]()
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